![]() Stormstrike is still based around the Stormbringer mechanic, so its damage alone is pitiful. If Blizzard doesn’t want to have Windfury hit like a truck out the gate, it could even keep the build-up part of Forceful Winds. Without any modifiers, Windfury hits for slightly more than a single autoattack which doesn’t feel too good to use. ![]() The fusion of pre-Legion and post-Legion gameplay left it… a bit of a mess. Yeah, Enhance is at a weird spot right now. Rather than re-working us into a one-hand DPS that hits with one hand and casts with the other. Like having spells fire through our extended weapons. So I’d rather see them address it through making our casting animations work with our weapons. Maybe crash could shorten the CD of CL based on number of targets hit or something in the same manner as CL reduces to CD of crash to create an AOE loop that scales based on target count.įor off-heals, making them exclusively hard cast seems kinda tough as a melee so maybe there would need to be some ability to instant cast on the fly like a nature’s swiftness ability for some emergency off (or self) healing so you could maybe do one instant cast targetable heal every 30 seconds or something.įor the dual wield/casting issue, I personally like dual wield. So, I think it’s an interesting idea to separate self heals (and possibly mana regen) and make MSW about that and then deal with off heals and damage separately.įor damage, I guess the question is how to balance the CD exactly if you can’t spend MSW on it, as right now usage scales with MSW production so can ramp up in AOE environments. Complicates spending MSW on damage abilities because their throughput is small in comparison to the heals and spending MSW on attacks compromises survivability.Makes balancing off-heals hard because they can be made instant.Sharing MSW between self-heals, off-heals and damage has a couple problematic effects. ![]()
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